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About Traditional Art / Hobbyist Juan PabloMale/Argentina Recent Activity
Deviant for 12 Years
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Yooka-Laylee by GeminiSaint-FM Yooka-Laylee :icongeminisaint-fm:GeminiSaint-FM 24 3 Eon Fables: Vaporeon by GeminiSaint-FM Eon Fables: Vaporeon :icongeminisaint-fm:GeminiSaint-FM 18 8 Pizza Luigi by GeminiSaint-FM Pizza Luigi :icongeminisaint-fm:GeminiSaint-FM 13 4 The Almighty Helix by GeminiSaint-FM The Almighty Helix :icongeminisaint-fm:GeminiSaint-FM 13 9 Windbrand by GeminiSaint-FM Windbrand :icongeminisaint-fm:GeminiSaint-FM 24 3 Identidad - Pagina 47 by GeminiSaint-FM Identidad - Pagina 47 :icongeminisaint-fm:GeminiSaint-FM 3 0 Identity - Page 47 by GeminiSaint-FM Identity - Page 47 :icongeminisaint-fm:GeminiSaint-FM 2 2 Identidad - Pagina 46 by GeminiSaint-FM Identidad - Pagina 46 :icongeminisaint-fm:GeminiSaint-FM 0 0 Identity - Page 46 by GeminiSaint-FM Identity - Page 46 :icongeminisaint-fm:GeminiSaint-FM 4 7 Identidad - Pagina 45 by GeminiSaint-FM Identidad - Pagina 45 :icongeminisaint-fm:GeminiSaint-FM 0 0 Identity - Page 45 by GeminiSaint-FM Identity - Page 45 :icongeminisaint-fm:GeminiSaint-FM 6 2 Identidad - Pagina 44 by GeminiSaint-FM Identidad - Pagina 44 :icongeminisaint-fm:GeminiSaint-FM 0 0 Identity - Page 44 by GeminiSaint-FM Identity - Page 44 :icongeminisaint-fm:GeminiSaint-FM 2 4 Identidad - Pagina 43 by GeminiSaint-FM Identidad - Pagina 43 :icongeminisaint-fm:GeminiSaint-FM 0 0 Identity - Page 43 by GeminiSaint-FM Identity - Page 43 :icongeminisaint-fm:GeminiSaint-FM 2 4 Identidad - Pagina 42 by GeminiSaint-FM Identidad - Pagina 42 :icongeminisaint-fm:GeminiSaint-FM 2 0

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Journal
The Metagame Problem
In a previous journal essay about whether or not I think games are art, I defined a game to be “A set of rules that defines a contest.” While I still think this is a decent definition, consider this question:
In chess, a player wins if their opponent forfeits. Therefore, the most efficient opening move in chess would be to point a gun at the opponent’s head and demand that they forfeit.
But… if I were to utilize this strategy, have I truly won a game of chess? On one hand, the rules of chess state that I have won, but on the other hand, no actual moves were made, and technically the game didn’t even start. So… is the game really taking place on the board, or are the players themselves… somehow also pieces in the game?
But no, that can’t be, can it? Chess is a set of rules governing legal and illegal moves, having a victory condition. It’s strictly theory. It doesn’t govern how or why those moves are made. The rul
:iconScytheRider:ScytheRider
:iconscytherider:ScytheRider 5 14
Journal
The Hunt for Mary Sue, part 1
(I'm trying to work on my stream-of-conciousness output. Hopefully this is coherent enough to understand.) 
“Mary Sue” is a thought experiment, and one of the more persistently irritating thought experiments I’ve encountered. It is so obvious, yet so out of reach. It contains inherent contradictions and subjective technicalities, but still it demands to be defined. I know one when I see it, but it defies concrete definition every time. Whenever I think I’ve found a satisfactory answer to what defines a Mary Sue, I will always find a notable counterexample the next day. Others who have attempted to define it have only managed to define something woefully incomplete, or a uselessly long-winded personal definition, or a long list of symptoms rather than one discrete, scientific formula describing how to reproduce the effect every time. And yet I know that I cannot stop looking for the perfect definition since it is such a relevant and important topic to the ho
:iconScytheRider:ScytheRider
:iconscytherider:ScytheRider 7 14
Megaman Fresco by Orioto Megaman Fresco :iconorioto:Orioto 529 16 30 Years Of Mario by Orioto 30 Years Of Mario :iconorioto:Orioto 1,098 47 Ofrenda Banjo Kazooie by SaiyaGina Ofrenda Banjo Kazooie :iconsaiyagina:SaiyaGina 2,633 147 Samus VS. Motherbrain by VegasMike Samus VS. Motherbrain :iconvegasmike:VegasMike 611 50 Yooka Laylee by Silverfox5213 Yooka Laylee :iconsilverfox5213:Silverfox5213 1,255 46 Shovel Knight by GoldenDaniel Shovel Knight :icongoldendaniel:GoldenDaniel 1,660 140 Snowstorm by XyraFhoan Snowstorm :iconxyrafhoan:XyraFhoan 5 3 MLP Villains - Queen Chrysalis by sandara MLP Villains - Queen Chrysalis :iconsandara:sandara 13,321 597 GeminiSaint-FM's Ictis by XyraFhoan GeminiSaint-FM's Ictis :iconxyrafhoan:XyraFhoan 4 1
Journal
Localization is fun!
My long-time friend GeminiSaint (Also known as "the guy who drew my Scyther avatar") recently finished a personal project he's been working on for about three years: a 40+ page manga based on an original universe of his. Since GeminiSaint natively speaks Spanish, I got to help with the English translation. He gave me basic rough translations of all the speech bubbles, and I attempted to rewrite them to be as awesome as I could manage. If you want to see the results of all our hard work (mostly his, though), check it out here:

The main character of this comic is basically what you would get if an anthromorphic Vaporeon went Super Saiyan. He's awesome.
Anyway, in other news, it is time: I'm going to finally start catching up on fanfics I've been slacking on. So you guys -- yeah, you, you know who you are -- you can expect some attention this week. ;)
:iconScytheRider:ScytheRider
:iconscytherider:ScytheRider 2 6
Saint Seiya by Neekou Saint Seiya :iconneekou:Neekou 657 79 Mega Man 10 Tryptich by jdjartist Mega Man 10 Tryptich :iconjdjartist:jdjartist 183 42 Sheep Man Final by neogalahad Sheep Man Final :iconneogalahad:neogalahad 56 18

Activity


Yooka-Laylee
A lizard and a bat, what's up with that?
I just had to draw these two. They were too much fun for me not to!

Yooka and Laylee are (c) 2017 Playtonic Games.
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Today I feel like talking about S&M.
And by that I mean Pokemon Sun and Moon. But you knew that already. I mean, what else could S&M possibly stand for, right?
So, yeah. The 7th generation of the Pokemon core series came out last month, to considerable success. I played it for the better part of the last few weeks myself. Having already completed the main story and most of the post-game content, I decided that it's time for me to share my (spoiler-free!) impressions.

Basically, this is the best Pokemon game I've ever played. That's not to say it's perfect, but it came pretty close in my book, and I thoroughly enjoyed my time with it. Let's break it down, shall we?

THE GOOD

-Story and characterization: I think this is the first Pokemon game that actually made a serious effort in making the characters you meet memorable. In the past, gym leaders and the such were confined to their small, self-contained gyms, and the extent of your character's interaction with them was essentially limited to battling them once, claiming their gym badge, moving on and forgetting they even existed. In S&M, however, the gym leader equivalents actually appear several times over the course of the game, and are way more involved in the progression of the game's storyline. In my opinion, this alone makes for a richer and more interesting experience than what past entries had to offer. So, yeah. I really liked S&M's colorful cast of characters. And I fondly remember every single one of them.

-Music: Pokemon games usually feature a great soundtrack, and these new entries are no exception. There's a lot of good stuff here. In fact, I'm listening to the soundtrack right now, as I'm typing this!

-The world: Alola is a fun place to explore. There are lots of sights to see and environments to navigate. The game is visually quite impressive, despite the admittedly aging hardware running it. The fact that the developers finally ditched the old grid-based movement system and gave all characters more realistic human proportions only makes it all better and adds to the immersion factor in my opinion.

-Ride Pokemon: The long awaited replacement of the old and outdated HM system of previous generations. Finally, "HM slaves" are no more. It was about time!

THE BAD

-Festival Plaza: Sure, it's a side thing that can be ignored for the most part, but considering on-line play is tied to it, I feel like it still needs to be said: the Festival Plaza is slow, clunky, grindy, and just plain unfun. An experiment gone wrong. It just feels like an underdeveloped idea that needed more time in the oven.

-Framerates: This game pushes the 3DS hardware to its limits, and that becomes particularly evident pretty much anytime there's more than two pokemon on the battlefield. And let's not even speak about the Battle Royal. You can almost count the frames on those!

-The main character's facial expressions: Or rather, the lack thereof. Your main character can't emote. 99.9% of the time it's just this blank, borderline lifeless stare with a goofy smile plastered on. Even when the world around them is crumbling. Geez, show some emotion! Frankly, it can get somewhat distracting at times, particularly in the more dramatic scenes.

-...And that's pretty much it, I think!

Overall, this was a solid entry (the best one yet, if you ask me) in the Pokemon series. Sure, it's heavy on story and cutscenes, but I didn't mind it. I enjoyed these characters and their interactions a lot, and I would certainly not mind seeing them again in a possible sequel.
I felt like writing about my dream ports. That is, ports of video games that could only exist in my dreams. Because a man can dream, right? >.>'
Anyway, in no particular order, here we go:

1) Super Mario 64 for Nintendo 3DS:
It doesn't even have to be retextured or anything. Just a straight port with stereoscopic 3D would be more than enough. It could even be part of the long discontinued "3D Classics" label. Alas...

2) La-Mulana for Nintendo 3DS:
The only reason it doesn't exist is because the devs had no idea how to make it happen. It only barely made it to WiiWare back in the day, and that was only after stripping it of its infamous bonus dungeon of hell.

3) Ori and the Blind Forest for Wii U:
Beautiful metroidvania-esque game that would feel so at home on a Nintendo console. Except that it's Microsoft's so... yeah. Never going to happen.

4) Banjo-Kazooie and Banjo-Tooie for Nintendo 3DS:
A remaster of these two games in the vein of Ocarina of Time 3D and Majora's Mask 3D would absolutely shine on the Nintendo 3DS. Except, well... same issue as Ori.

5) Undertale for either console:
For this one, I think a reimagining would be the way to go. Perhaps in full 3D, but with blocky N64/PS1 era graphics to preserve the old-school vibe. Could include the original, untouched game as an unlockable for purists. Chances of happening: morbidly obese.

Well, I think that's about it. If anyone wants to share their own dream ports, feel free to do so!
Ori and the Visually Impaired Forest
So, here's this thing I made around the time the original Ori and the Blind Forest (a 10/10 metroidvania that's available on Steam) was still quite new. This project was relatively short-lived, and I held off on uploading what I had completed before I mercifully pulled the plug because, well, it was just terrible. Which is why it went straight to the Scraps folder.
...Enjoy? :\
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deviantID

GeminiSaint-FM
Juan Pablo
Artist | Hobbyist | Traditional Art
Argentina
Current Residence: Argentina
Favourite genre of music: Videogame/anime soundtracks
Operating System: Windows 7
MP3 player of choice: Winamp
Favourite cartoon character: Saga of Gemini
Interests
Today I feel like talking about S&M.
And by that I mean Pokemon Sun and Moon. But you knew that already. I mean, what else could S&M possibly stand for, right?
So, yeah. The 7th generation of the Pokemon core series came out last month, to considerable success. I played it for the better part of the last few weeks myself. Having already completed the main story and most of the post-game content, I decided that it's time for me to share my (spoiler-free!) impressions.

Basically, this is the best Pokemon game I've ever played. That's not to say it's perfect, but it came pretty close in my book, and I thoroughly enjoyed my time with it. Let's break it down, shall we?

THE GOOD

-Story and characterization: I think this is the first Pokemon game that actually made a serious effort in making the characters you meet memorable. In the past, gym leaders and the such were confined to their small, self-contained gyms, and the extent of your character's interaction with them was essentially limited to battling them once, claiming their gym badge, moving on and forgetting they even existed. In S&M, however, the gym leader equivalents actually appear several times over the course of the game, and are way more involved in the progression of the game's storyline. In my opinion, this alone makes for a richer and more interesting experience than what past entries had to offer. So, yeah. I really liked S&M's colorful cast of characters. And I fondly remember every single one of them.

-Music: Pokemon games usually feature a great soundtrack, and these new entries are no exception. There's a lot of good stuff here. In fact, I'm listening to the soundtrack right now, as I'm typing this!

-The world: Alola is a fun place to explore. There are lots of sights to see and environments to navigate. The game is visually quite impressive, despite the admittedly aging hardware running it. The fact that the developers finally ditched the old grid-based movement system and gave all characters more realistic human proportions only makes it all better and adds to the immersion factor in my opinion.

-Ride Pokemon: The long awaited replacement of the old and outdated HM system of previous generations. Finally, "HM slaves" are no more. It was about time!

THE BAD

-Festival Plaza: Sure, it's a side thing that can be ignored for the most part, but considering on-line play is tied to it, I feel like it still needs to be said: the Festival Plaza is slow, clunky, grindy, and just plain unfun. An experiment gone wrong. It just feels like an underdeveloped idea that needed more time in the oven.

-Framerates: This game pushes the 3DS hardware to its limits, and that becomes particularly evident pretty much anytime there's more than two pokemon on the battlefield. And let's not even speak about the Battle Royal. You can almost count the frames on those!

-The main character's facial expressions: Or rather, the lack thereof. Your main character can't emote. 99.9% of the time it's just this blank, borderline lifeless stare with a goofy smile plastered on. Even when the world around them is crumbling. Geez, show some emotion! Frankly, it can get somewhat distracting at times, particularly in the more dramatic scenes.

-...And that's pretty much it, I think!

Overall, this was a solid entry (the best one yet, if you ask me) in the Pokemon series. Sure, it's heavy on story and cutscenes, but I didn't mind it. I enjoyed these characters and their interactions a lot, and I would certainly not mind seeing them again in a possible sequel.

Comments


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:iconmariusofthesea:
MariusOfTheSea Featured By Owner Jan 25, 2017
Happy Valentine's Day, an Invitation

VALENTINE'S DAY GIVEAWAY by MariusOfTheSea
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:iconsammychan816:
sammychan816 Featured By Owner Jul 19, 2016
Happy Birthday.
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:iconbluerazormane:
BlueRazorMane Featured By Owner Jul 19, 2016
Happy Birthday!! =3
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:iconpaladin095:
paladin095 Featured By Owner Jul 19, 2016  Professional Digital Artist
Hey man felicidades pasala chido en tu dia!
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:icongjyyngii:
GJYYNGII Featured By Owner Jul 19, 2016   Digital Artist
Happy birthday!
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:icondingopatagonico:
DingoPatagonico Featured By Owner Jul 19, 2016  Hobbyist Traditional Artist
feliz cumpleaños! :cake:
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:iconigusholliday:
IgusHolliday Featured By Owner Jul 19, 2016
Happidy Birthday!!Have your cake and eat it tooAirborne Party :iconcakeplz: :icongiftplz:Blower fella (Party) birthdAy '09 fella (Badges) 
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:iconmichaelmas:
michaelmas Featured By Owner Jul 19, 2016  Hobbyist Writer
Congratulations! :cake: :airborne:
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:iconsansomon:
Sansomon Featured By Owner Jul 19, 2016  Student Traditional Artist
Happy Birthday !
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:icondragonsnake9989:
DragonSnake9989 Featured By Owner Jul 19, 2016  Hobbyist Digital Artist
Happy birthday! :D
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